I started in games in 2008 as a programmer and co-founded Remode, a work-for-hire studio that grew to 18 people and delivered 35+ projects. Having started on the development side, I understand the practical realities of making games as well as the commercial challenges of running studios.
Since then I've worked across development, publishing, funding, investment and industry programmes, advising organisations and delivering the work, not just recommending it.
Today I combine independent advisory work with leading Arcanix, a decision intelligence company for live games.